5/8/2023 0 Comments Distressed fx![]() ![]() This is where Wētā FX and the power of visual effects and CGI come in. Yoo also said that HBO wanted a seven-foot-tall creature, whereas Basil (an ordinary man) is 6’4’’. “The movement was restricted with this giant rubber suit, and the things that were attached to him were kind of wobbly,” Yoo added. However, because prosthetics are made with rubber material, the fungal pieces attached to the suit didn’t quite move the way you would expect them to. Jung said that, in general, the prosthetics were a huge help and made their jobs a lot easier. According to Gower, the suit had to be covered in a slimy lubricant so it would appear like fungus. The look of the bloater was accomplished by prosthetics designer Barrie Gower, who is known for his work on “Game of Thrones” and “Stranger Things.” We should also mention the performance by stuntman Adam Basil, who wore the approximately 88-pound suit made of foam rubber and foam latex, per a Variety interview. And who can forget the part where it ripped Perry’s (played by Jeffrey Pierce) head off like Sid from “Toy Story.” Viewers watched as a grotesque and bulbous mushroom-infested monster smashed and threw bodies around like ragdolls. The Kansas City cul-de-sac scene was definitely one of the more gory scenes of the entire series. ( Heads up that this TechCrunch story contains spoilers.) There were around 2,500 shots across the entire series. ![]() There were over a dozen other VFX houses working on the show, and approximately 250 visual effects shots per episode, Alex Wang, VFX supervisor at HBO, told Vulture. Other Wētā FX team members that worked on “The Last of Us” were VFX producer Aaron Cowan, VFX associate producer Dave Hampton, FX supervisor Claude Schitter, CG supervisor Ben Campbell and compositing supervisor Ben Roberts.Īccording to the company, Wētā FX worked on six out of nine episodes, bringing the total of visual effects shots by Wētā to 456. ![]() The company also digitally replaced the live-action clickers in episode two and the clicker child character in episode five. TechCrunch spoke with VFX supervisor Simon Jung and animation supervisor Dennis Yoo, who talked about the teams’ contributions to the HBO series, which included digitally recreating the prosthetics of the live-action bloater, creating computer-generated (CG) animals and transforming sets to make it look overgrown with plant life and cordyceps fungus. Formerly known as Weta Digital, the New Zealand-based digital visual effects company has worked on some of the most well-known franchises, like “The Lord of the Rings,” “King Kong” and “Avatar.” In fact, the team recently won an Oscar for Best Visual Effects in “Avatar: The Way of Water.” It makes sense that HBO approached Wētā FX to be a lead vendor for the creature work. If you’d had a chance to watch the bloater scene from episode five, then you most likely agree with him. “Nobody does creature work the way Wētā does,” Craig Mazin, co-creator of HBO’s “ The Last of Us,” said in the official podcast for the video game adaptation series. ![]()
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